The Virtual World of Gaming and the Plight of War Veterans: A Guest Post by David Litwack
Gaming and war would seem to be as far apart from each other as you can get. But while you’re in the midst of them, they share one thing in common—a sense of being in an alternate reality.
I’ve always been fascinated by how much of what we consider to be reality is subjective, how each of us bring our own experiences and biases into play. But when we’re ripped from our normal lives and placed in extreme circumstances, our reality becomes totally fragmented. Such is the case with hospitals and war.
A couple of years ago, I became engrossed in the online game, World of Warcraft, thanks to my son. I’m on the east coast and he’s on the west, so we’d meet every Wednesday evening in the virtual world of Azeroth, where our avatars would go on quests together. I was struck by how immersed I became in the mood of the game as we wandered through castles and crypts, solving riddles and vanquishing demons, how for a short period of time, I could totally buy in to the alternate reality.
The fantasy gaming experience has a dream-like quality to it, which led me to wonder: how would this experience affect the dreams of someone whose reality has been fragmented by the trauma of war? These concepts—war, hospitals, and the fantasy world of online gaming—came together in Along the Watchtower.
I began to research the effects of war on returning veterans. I learned that 30% are diagnosed with Post Traumatic Stress. That means after six months they’re still dealing with flashbacks, disturbing dreams, depression and difficulty re-assimilating into their former lives. And that doesn't account for the many others who are seemingly able to adjust but continue to deal with inner turmoil. The war experience changes all forever. Many have suicidal thoughts (the suicide rate among veterans is triple that of the general population. More soldiers have died by their own hand than in the war itself). Many struggle with dark thoughts and have difficulty forming relationships, unable to “turn off” the normal flight or fight syndrome, leaving them suspicious in crowds and always on alert.
And then, there are the physical injuries. One of the ironic successes of these recent wars is the advance in battlefield medicine. The result is that far fewer die of wounds than in prior wars. The ratio of wounded to dead in WWII was 1.1/1, in Vietnam 1.7/1. In Iraq, it’s 7/1. More are saved, but more come home with debilitating, lifelong injuries. And 68% of the wounded have some form or brain trauma, penetrating injuries from shrapnel or non-penetrating concussions from the blasts of IEDs.
To learn more about brain injuries, I read In an Instant, the story of Bob Woodruff. The brilliant Woodruff had just been named co-anchor of ABC’s World News Tonight. Then, while embedded with the military in Iraq, an improvised explosive device went off near the tank he was riding in. Bob suffered a traumatic brain injury that nearly killed him. The book describes his recovery and recounts how fragile the human brain can be. At one point, the erudite Woodruff could rattle off the names of all prior U.S. presidents but couldn't remember the names of his own children.
And I read about post traumatic stress. One of the best books is Achilles in Vietnam. Written by Jonathan Shay, a Vietnam War era PTSD counselor, it compares his clinical notes from patients to the text from Homer’s Odyssey, showing how we as human beings have dealt with war trauma across the millennia. He shows how war disrupts our moral compass, leaving re-entry into normal life as a brutal and agonizing experience.
Playing a make-believe fantasy game and going to war both have a surreal quality that takes us out of our normal reality. But for war veterans, the sense of normality doesn't return without a struggle.
The Wounded Warrior Project is a wonderful organization, dedicated to helping veterans adjust. Their stated mission is: “To foster the most successful, well-adjusted generation of wounded service members in our nation's history.” How successful we’ll be at achieving that goal will tell a lot about who we are. It’s one of the most important stories of our time.
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There Comes a Prophet A thousand years ago the Darkness came—a time of violence and social collapse. Nathaniel has grown up in their world of limits, longing for something more. For what are we without dreams? Get it on Amazon, Barnes & Noble, or iTunes.
David Litwack, the once and future writer, explores the blurry line between reality and the Visit David on his website, Twitter, Facebook, or GoodReads.
This is a tale that gives the video game, World of Warcraft, a life that is woven so well that even the non-players can get into it and fully appreciate and delight in its alternate reality.
As with WoW, which has two factions, the tale, too, is split into two worlds; the life of reality and the life of fantasy.
A soldier, a lieutenant of the US Army, returns injured by the all too commonly heard IED bomb explosion, barely surviving from it. And if it were not for a fellow solider, a combat comrade's body shielding him from the greatest bodily harm, he would not even have had that bare minimum of breath to survive. The comrade known as Archangel, the company's "priest" as designated by the fellas in the lieutenant's unit, Pedey takes the biggest brunt of the bomb, covering the lieutenant's chest where the most vital organs are, and saves Freddie. Later, at the VA hospital in Roxbury, MA, Pedey's wife and son visit the lieutenant as he is recovering and tell him just how much Archangel admired him for many things, but mostly for his kind heart and caring for the men of their unit, every one of them, and how he took on full responsibilities whenever there was a tragedy. Through her tears, Pedey's wife tells him that it was Freddie's genuineness and his leadership among other characteristics that were so greatly admired by Pedey.
This tearful, from the heart confession is an enlightenment for Freddie, and a new motivation. He has been blaming himself for the loss of Archangel, Pedey, a gentle giant of the unit. This tragedy added to the so many tragic events already experienced n the past had discouraged Freddie, affecting his will to live. So Maria and Archangel's 8 year old son's visit was a light, a renewal of purpose and energy for our lieutenant.
All the while throughout these dark circumstances, the lieutenant dreams vividly of the fairy tale and magical realm of the World of Warcraft, Stormwind parallels the real world for Freddie. It's funny how the smallest details can reflect in the opposite world. For example, Freddie is given a necklace from Archangel's wife. He reflects upon it, a long two handed sword cross necklace with a bulky chain. At the same instance, the Dauphin in Stormwind also reflects upon a gold chain which is wrapped around the hero's pipe, and at the end of that necklace is a medallion of some kind. It is these minutest details which have not been overlooked that the story is rested upon. After all, WoW is filled with these kinds of details in its story, isn't it? Noticing them indicates whether the quest is successful. It is Litwack's attention to detail that links these two worlds perfectly, without a glitch. The details are worded and woven very well to form an exciting, curiousity driven story. One can't help from wanting to know how all will end!
Whether or not you are a WoW player, this tale is well worth the read. And if you are a WoW player, perhaps you'll view your quests a bit differently and think of Freddie and our soldiers as you do.
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